MouseTester.xyz

Maus-Präzisions- & Aim-Test — 30 Sekunden Zufallsziele

Treffen Sie in 30 Sekunden so viele zufällige Ziele wie möglich. Misst Treffer, Fehler, Genauigkeit und Reaktionszeit.

Zeit

30.0s

Treffer

0

Genauigkeit

--%

Bestleistung

--

Aim-Trainer

Treffen Sie in 30 Sekunden so viele Ziele wie möglich. Testet Mikrojustierung, Zielen und Klickkontrolle.

Auf Start klicken, dann jedes rote Ziel so schnell wie möglich treffen

What is an Aim & Accuracy Test?

An aim test measures three skills at once: target acquisition (how fast you can move to a target), micro-adjustment (how precisely you stop), and click control (releasing the click without disturbing the cursor). All three matter in FPS games, design tools that require precise pointer placement, and any task with small interactive elements.

This implementation spawns a single circular target at a random position. As soon as you hit it, a new target spawns elsewhere — so the test continuously measures both reaction and movement time over a 30-second window.

What Affects Accuracy?

Sensitivity: Lower DPI means more physical mouse travel per pixel — slower, but more controllable. Most pro CS2 / Valorant players use 400–800 DPI with low in-game sensitivity (eDPI 400–1200).

Mousepad: Control-surface pads (cloth, like SteelSeries QcK) favor precision; speed surfaces (hard, glass) favor flick aim. Match the pad to the game.

Posture: A stable elbow anchor lets the arm produce the long swings while the wrist handles the micro-adjustment. A floating arm forces wrist-only aim, which has lower precision over distance.

Sensor health: A dirty sensor lens or worn skates causes irregular cursor jumps that show up as missed targets even when you're aiming correctly.

How to Train Aim

Short focused sessions: 10–15 minutes of full attention beats 60 minutes of distracted play. Aim training is neuromuscular — quality of repetition matters more than quantity.

Vary distances: Practice both flick aim (large distances, ballistic movement) and tracking (small distances, corrective movement). Most players over-train one and under-train the other.

Tracking your average reaction time over weeks is more diagnostic than chasing a single high score. Improvement is gradual — a 30 ms drop in average reaction time over a month is real progress.

Pair this test with the CPS test (raw click speed) and the latency test (system input latency) to isolate which variable is actually limiting you.

Find Your Optimal Sensitivity

Run the test at your current sensitivity to establish a baseline.

Halve your DPI (or in-game sens) and run it again. Most players score higher than they expect at lower sensitivity — the comfort of high sensitivity often masks aim cost.

Repeat in increments and pick the sensitivity where your accuracy plateaus. Past that point you're sacrificing precision for unnecessary speed.

Disable 'Enhance Pointer Precision' in Windows mouse settings — it adds non-linear acceleration that breaks muscle memory.

Häufig gestellte Fragen

Two things: how many discrete targets you can hit in 30 seconds, and what percentage of your clicks actually land on a target. The first is a measure of speed; the second isolates precision from speed — it's possible to score high on hits with low accuracy by spamming clicks, or to score low on hits with 100% accuracy by being too cautious.

It depends on target size and arena size, but as a rough guide on the default settings: under 30 hits = beginner, 30–45 = intermediate, 45–60 = advanced, 60+ = competitive FPS-level. Average reaction time under 350 ms with 90%+ accuracy is the more meaningful indicator of real skill.

Speed-accuracy tradeoff is a fundamental motor-control finding (Fitts's Law): time-to-target rises logarithmically with the ratio of distance to target size. Pushing past your stable speed forces you into ballistic instead of corrective movement, which hits less reliably.

Lower DPI (400–800 for FPS) gives more arm travel per pixel, which is easier to control. Practice in short focused sessions (10 minutes/day beats 1 hour/week). Maintain a stable elbow anchor on the desk so the wrist isn't doing all the work.

Yes — the test uses Pointer Events, so it accepts mouse, pen, and touch input. Mobile scores will differ from desktop because of input modality, not because of the tool.